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Autodesk maya 2018 lighting free download. USD in Production at Animal Logic

 

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Contact us. Students and educators. Affiliate program. Autodesk Research. How to buy. View all products. Buying with Autodesk. Renewal options. Find a reseller. Sales and refunds. The Lightning Start attribute determines the point between the start and end objects where the lightning starts.

If you set Lightning Start to 0, the lightning starts at the start object the first object you selected when you created the lightning. If you set Lightning Start to 0. If you Lightning Start to 1, the lightning starts at the end object. The Lightning End attribute determines the point between the start and end objects where the lightning ends see Lightning Start above. If you set Lightning End to 1, the lightning ends at the end object.

If you set Lightning End to 0. If you set Lightning End to 0, the lightning ends at the start object. You can animate the Lightning Start and Lightning End values to make lightning strike an object, or move from one object to another.

Specifies the brightness of the lightning when rendered. When you create lightning, a light at the center of the lightning is also created, which casts light on surrounding objects. The default intensity of the light is based on the Glow Intensity attribute, and the difference between the Lightning Start and the Lightning End attributes. The Light Intensity attribute multiplies this default intensity.

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Build character rigs that can handle complex and detailed movements. Maya has the right set of tools to realize your vision down to the smallest details.

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